Real time bidding (RTB) is a server-to-server buying process that allows inventory (ad space on websites) to be bought and sold on a per-impression basis. It happens instantaneous through an auction that determines who gets to buy a specific impression.
The global Real-time Bidding market size is projected to reach US$ 23290 million by 2028, from US$ 9528.5 million in 2021, at a CAGR of 13.2% during 2022-2028.
Fully considering the economic change by this health crisis, Open Auction accounting for % of the Real-time Bidding global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Media and Entertainment segment is altered to an % CAGR throughout this forecast period.
China Real-time Bidding market size is valued at US$ million in 2021, while the North America and Europe Real-time Bidding are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Real-time Bidding landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Real-time Bidding market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Real-time Bidding market in terms of revenue.
Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Real-time Bidding market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Real-time Bidding market.
Request for a free sample or purchase this report at: https://www.themarketreports.com/report/global-real-time-bidding-market-research-report
The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.
Segment by Type
- Open Auction
- Invited Auction
Segment by Application
- Media and Entertainment
- Retail and eCommerce
- Travel and Luxury
- Mobile Apps
- Google (US)
- WPP (UK)
- Adobe (US)
- Criteo (France)
- Facebook (US)
- Smaato (US)
- Yandex (Russia)
- PubMatic (US)
- Salesforce (US)
- Rubicon Project (US)
- MediaMath (US)
- MoPub (US)
- AppNexus (US)
- Platform One (Japan)
- Verizon Media (US)
Production by Region
- North America
Consumption by Region
- North America (United States, Canada)
- Europe (Germany, France, U.K., Italy, Russia)
- Asia-Pacific (China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia)
- Latin America (Mexico, Brazil, Argentina)
- Middle East & Africa (Turkey, Saudi Arabia, UAE)
Mr. Shirish Gupta
The Market Reports | Industry and Market Reports at its Best
Call: +1-631-407-1315 / +91-750-729-1479